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Warp <war### [at] tagpovrayorg> wrote:
> Eamon Caddigan <eca### [at] uiucedu> wrote:
>> I'd like to use a previously-declared object with clipped_by.
>> Unfortunately this object has a texture, so of course errors are raised
>> when using it for clipping. Is there a syntax that would allow me to
>> "remove" the texture from an object, or create a new object without a
>> texture that is otherwise a copy of another?
>
> Sorry, there's no currently a way of doing that.
> You'll have to modify the original object to easily remove its
> texture (eg. enclose its texture definitions inside #ifdef blocks).
Thanks for the reply, even if it isn't what I wanted to hear.
Just out of curiosity (and feel free to not waste your time answering
this), why enforce the "no texture" rule for clipping objects anyway? I
can think of plenty of reasons to clip by an object that's also drawn,
and in my case (programically-created scene files), it would be pretty
convenient. I tried to think of a good reason to insist that clip
objects not be textured from POV-Ray's standpoint, but couldn't come up
with anything.
-Eamon
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